First we went downtown and he showed me a nifty coffee shop with a great view of Devizes’ central marketplace, which was a bustling hub on this market day. Welp, Tim sure felt pretty sorry for me, because he acted as a super guide to the area on Thursday. Eye of Rye perched on the edge of the Valley of Nye, peering down into it almost. Some interesting comparisons for sure here. is implying relates to the Baker’s discovery of the Eye of Rye island. Until then, I’ll leave you with a simple collage of a new crop circle that Hucka D. This is like the triple octave VWX Tower.īoth of these crop circles date from 1996, with the single julia set Stonehenge formation being the most famous of the year while the somewhat later triple julia set crop circle from Avebury Trusloe representing the season’s most impressive glyph. This is like the single octave City Hall. Only the bottom green module (of 2) of City Hall contains a figure (Ben Thar), if you don’t count the topping cat. Pepper hooded figure Giant Rotating Head of Bob). The much longer and higher VWX Tower is not, and actually cannot be due to property constraints.Įach of the 4 green modules/sections of the VWX except the bottom presently contains a single figure (Lt. In contrast, City Hall, based on the same module, is a *single* octave:Ĭity Hall is topped by a cat. Modules number 13 total for the VWX Tower, the first and last being green. GREEN– red– yellow– blue– GREEN– red– yellow– blue– GREEN– red– yellow– blue– GREEN. It’s not (found in search for “synchronicity + tile).Ĭolor of the VWX Tower modules, west to east: I was sure this was a Second Life photo upon first glance.
This is much like Gridcosm, frequented by Mike Casey and also his arch-pal known as Bacon Hellershanks in virtual reality, still a resident of the Heterocera continent. The 2/3rds sim overlap between Chasm Deep (ear, audio) and Norstilla (eye, video) is an audiovisual *tile*.
The Martians did this? And their 1/3rd size “sims”? Covered over by the regular size LL grid sims? Together they make a tile when cued together correctly, an exact 1:1 match. Same size - also represents an audio and video side of an a/v tile.
Is it strange that I read this today after I just wrote the spanking new VWX Tower (constructed the night before) is *2/3rds* of a sim long?Įar of Beer, to Ancients, was Chasm Deep sink, as Eye of Rye was the identified island in this blog. The implications here could be far reaching. The Baker family believes this is a representation of 2 eyes focusing, one the Eye of Rye itself, and the other Chasm Deep Sink, peering in the opposite direction, as it were. A 3×3 example of such squares making up the Nostrilia sim is shown below. Remarkably, the 2 highlighted sims of each picture, Nostrilia (red) and Chasm Deep, turn out to, in essence, share the same diagonal (pink), *and*, moreover, intersect each other in such a way as to form a square whose sides are precisely *2/3rds* the length of the associated sims.īecause of this fact, the interference pattern can be easily broken down into a grid of squares 1/3rd the length of a sim. Then below we have the outline of the Chasm Deep sim (orange) superimposed on the Eye of Rye picture, with the alignment between the 2 locations in place still.